Rigged and animated a walk cycle for a stylistic six-armed alligator.
Rigged and animated a walk cycle for a stylistic six-armed alligator.
To create this rig, I started by doing drawovers and planning out where I wanted the joints as well as what controls I wanted on this rig.
During joint placement, I took critiques from my professor and moved around the joints to better positions.
After placing down the joints and making sure they were oriented correctly, I started working on the 6 arms. I created fk/ik switches for all six arms as well as creating group and individual finger controls.
I worked on the legs next, giving them IK controls and reverse feet controls. I also added toe curl and twist controls. Due to how short the legs were, I also added some stretch controls as well as controls for the hip, to allow more flexibility.
It had been a while since I had last created a spine rig, so I worked on the tail next. I created a ribbon for it as a simple refresher for myself.
After the legs I did the spine, starting by experimenting with a IK spline and a ribbon spine. I ended up settling on the ribbon spine method, as it allowed animators to have more control over the movement of the torso with this rig.
Because this characters has so many limbs, I had to unparent all the limbs while making the spine, as well as troubleshoot some issues when re-parenting them after finalizing the spine.
Next, I moved onto any joints I needed in the clothing. The coattails and cape are all simple FK controls.
Finally, I moved onto the face. I started by creating FKs for the jaw and tongue, and had to experiment with laying out the joints in different ways before settling on a final joint placement.
I created four ribbons for the face- upper lip, lower lip, and the two eyebrows. Almost everything else on the head is an FK control, except for a few blendshape controls
Finally, I worked on some finishing touches, adding cluster handles to the collar of the shirt, the collar chain, and the stomach. I also added FK controls to his hat, as well as space switching to allow animators to make it follow either the world, his head, or his top left or right hands.
A rig based off of a concept art created by Valentin GLOAGUEN, modeled and sculpted by Jason Beheler. Big thanks to Professor Josh Carey for being my mentor for this project.